Staicu Alexandru Ovidiu
Senior Full-Stack Engineer · AI-augmented delivery · Remote
Bucharest, Romania (Remote) · alexandru.staicu@outlook.com · +40 761 327 493
Summary
Senior full-stack engineer who directs AI coding agents at production quality - and catches their mistakes. I ship real features by supervising agentic CLIs (Claude Code, Cursor) wrapped in adversarial multi-agent review and runtime verification: I've delivered a full live game whose codebase was agent-built under my review, caught agent failures that would have shipped, and built my own portable MCP-based context/tooling layer that follows me across machines. Underneath the AI workflow is 13+ years of real engineering (React/Next/Node + a .NET/SQL decade) and a 30+ game real-money platform, so the judgment steering the agents is grounded.
Core Skills
- AI-assisted dev: Agentic coding CLIs as a daily tool - Claude Code, Cursor, Gemini/Copilot CLI - feature delivery, multi-agent code review, runtime verification
- Languages: TypeScript, JavaScript, C#, C++, SQL
- Frontend: React, Next.js, PixiJS, WebGL, HTML/CSS - real-time game UIs & rendering
- Backend: Node.js, Express, .NET / ASP.NET, REST APIs, socket.io
- Cloud / DevOps: AWS (ECS Fargate), Pulumi (IaC), Vercel, CI/CD, Git (GitLab / Bitbucket)
- Game / Real-time: PixiJS, WebGL, iGaming concepts (RNG / RTP / RGS), Unity / C#
- Data: Microsoft T-SQL, MySQL - queries, optimization, reporting, live-game config
- Also: Angular, jQuery, Linux (Ubuntu, Arch)
- Spoken languages: English (advanced), French (basic)
Experience
Senior Full-Stack Engineer - Zoot (Enigma Lake)Jun 2023 – Present · Remote
Core engineer on a 30+ title live, real-money web-game platform (getzoot.us). Grew from shipping reskins to owning entire game families end-to-end: client, rendering, betting-UI SDK, game servers, and AWS infra. Top contributor on 12 of the org's 43 repositories; #3 of 14 by commit volume, active in more repos than anyone.
- AI-supervised delivery: shipped a full live game (World Champions) whose codebase I built by directing AI coding agents under my own review; caught agent failures that would have shipped (a no-op release that never rebuilt; an unimplemented rollback policy), pushed back on wrong claims, and wrapped agents in adversarial multi-agent review + runtime verification before shipping.
- AI operating layer: sole author of an internal AI-context / tooling setup for the team, plus a personal, portable MCP-based context layer that follows me across machines - the operating layer I run agents through.
- Backend & infra: migrated a game backend off a hosted BaaS onto a self-owned Express service; built real-time game servers (Express + socket.io + RGS) and a deterministic seed-based round simulator; ran AWS (ECS Fargate) via Pulumi.
- Judgment under money constraints: fixed a floating-point payout bug and root-caused a "poisoned-round" incident down to per-scenario wallet impact - the correctness calls the agents kept getting wrong.
- Ownership & team: top-contributor ownership across the platform's game repos; sole author of an internal onboarding tool (golden + integration tests); mentored 3 developers.
- Performance & hardening: rebuilt asset loading for 5–10 → 40–60 FPS gains and hardened clients against real-money exploits.
Founder & Developer - Ember Games StudioMay 2023 – Present · Remote
Independent Unity studio; full ownership of design, code, optimization, and release. 3 titles shipped across Steam & Google Play.
- Jigsaw Artistry - 2D puzzle game; 1,000+ unique puzzles, achievements, missions, trivia.
- Astroblast Rampage - 3D arcade space shooter built from scratch; heavily optimized for low-end devices.
- The Shrouded Parchments - 3D RPG released on Windows & Linux; full-cycle development.
Unity Developer - MEGA StudioJun 2022 – May 2023
- Contributed to multiple released titles (Scratch Cards Pro, Plinko World, Money Slots, and others); integrated PayPal payouts, Firebase and PlayFab across GitLab / Bitbucket pipelines.
Freelance Unity DeveloperMay 2021 – Jun 2022
- Delivered personal and client Unity projects across 2D/3D; collaborated on the released title Zombie War (Divine Code Productions).
Full-Stack Developer - HTSSOct 2019 – Apr 2021
- Built Sales Force Automation software for pharmaceutical sales: real-time stock, order processing, sales management. Stack: .NET (C#), Angular, HTML/CSS/JS/jQuery.
Earlier experience (2012–2019)
- Direct Vision (2017–2019) - enhanced the WBE Travel platform (incl. mobile), integrating multiple XML/JSON travel providers. .NET (C#), MVC, SQL, Angular.
- Softelligence (2015–2016) - agency full-stack delivery for fintech clients (Idea Bank, Orange, Ocean Credit): online crediting, reporting, DB/procedure optimization. .NET, T-SQL, JS/jQuery, Razor.
- Indaco Systems (2014–2015) - led a team of 4 on an online insurance policy platform (Astra Asigurări, Slovakia branch); performance, security, reporting (Crystal Reports).
- Inteli Management Systems (2012–2013) - reporting, SQL procedures and data-migration packs for a public-sector tax application. C#, ASP.NET, SQL.
Education
University of Bucharest - Mathematics & Informatics (2007–2012)